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Splat Paint VR


I ported my splat painting over and integrated it with my other painting project, so now I have Splat Painting in VR, which is very cool. I also updated my pipeline with the Latest 1.3 SDK for use with OculusCV1 (which I now have!) and I also updated the Leap Motion SDK and tools. Lots to do still, including integrating all 3 paint methods into a single experience with UI to support it all.


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