top of page

VR Avatar Presence

WrenAR has worked on building out avatar mechanics in the past, but finally integrated them into our latest demos. Also, they work using IK arms and hands for the first time, and this works with the VIve controllers. The goal here was to create a better avatar, one with a strong sense of presence, so that you can tell there's a person behind the avatar. It was important to have accurate head movement as well as accurate hand and arm movement. I also added in a simple walk animation whenever it detects movement, forward/backward within the play area. The next step is to re-open the multiplayer version of Rainbow Jellies with these advanced Avatars, and then extend this functionality to VR Paint for multiplayer VR painting fun with chat etc.

Recent Posts
Search By Tags
No tags yet.
Follow Me
  • Google+ Long Shadow
  • LinkedIn Basic Square
  • Facebook Long Shadow
  • Tumblr Basic Square
  • Twitter Long Shadow
bottom of page