WrenAR was started in 2014 to provide custom AR and VR solutions for companies looking to enter the space, or for companies looking to advance their AR/VR capabilities.
The Company was founded by Chris Wren, who comes from a background in AAA game development, working as an artist and producer for 12+ years at companies like EA/Maxis, Namco and Microprose. Among the titles he has worked on are the award winning F-16 combat flight simulator Falcon 4.0, the Sims franchise (he worked on 7 of them), and Warhammer: Mark of Chaos. Chris studied Cognitive Psychology at University of San Francisco, and earned his Master of Education in instructional technology at George Mason University. Chris has spent the last 8 years instructing game development at George Mason University in Virginia and for over 5 years he has been researching and prototyping VR and AR.
WrenAR specializes in creating new experiences, pushing the limits of hardware, software and social connectivity to establish never-before-seen experiences at the absolute limit of possibility. Advanced AR/VR interface, interactivity and natural interactions are areas where we excel.
If you have an idea for Augmented or Virtual Reality, contact us and we can make it a reality.