Lunar Tendril Experiment
- Nov 9, 2014
- 1 min read
In experimenting with line renderers and looking for a rope like solution for my lunar "loon" missions, I created these odd tendrils, they are interactive and have some really great organic behavior.
Producer | AAA Games | XR
Experienced Producer with decades in AAA game development (14+ shipped titles) and AI/XR technologies, understands the business of software product development, works fluidly with communication and operations teams, proven track record in leading big and small, internal and external teams to deliver beloved software products in immersive environments.
email: chris@wrenar.com
Comments