Oculus DK2 DX11 Lunar Prototype
I decided to try out the lunar prototype in the Oculus DK2. This build is using the 4.3.1 Unity Integration for Oculus and the latest Oculus runtime. To get the UI working in the Oculus, I pushed the basic instructions and minimap into the 3D space, but still need to add some of the dynamic UI elements (besides the minimap) so that it is 1:1 with the non-Oculus version. I greatly improved the AI of the buggy/harvester and added in a navmesh for Ai navigation, it hugs the terrain too!