Lunar Prototype V 1.2 - Leap Motion Support, Astronauts, Programmable Harvesters, JumpJets and more!
Here is the latest PC build of the lunar VR prototype (Oculus Rift is required and Leap Motion is optional)
This is a major update to the lunar prototype I posted a couple weeks back. There's a lot of unique VR interaction going on here, too much to detail but I think you'll like it, have fun, merry xmas! Here is a short list of new features: New "Float UI" for use in AR/VR Spaces - stays out of the way, you can look down at it to get information and even look closer for more details. Look targeting (can target with 3D cursor using mouse or just by looking at something), projector 3d reticle added too. Programmable Harvesters and Silo for Collection of Resources (New 3D menu system) Added Playable Astronaut with both 3rd and 1st Person Control (can play as blimp or rover too) Leap Motion Support and Interactive Hands in 1st Person Mode Directional Jump Jets for Astronaut Placeholder vox sounds, compliments of C&C Updated Blimp Model and Physics Capped Rover Speed min/max to limit jitter and flying off into space Put in invisible barriers at edges of map to prevent flying off into space Some New Controls/Tips to help out with this build: "\" to reset the level, this will also reset the Float UI relative to your orientation to the positional tracker. Ideally you want the minimap centered, and below you normal field of view, so that you need to look down to see it. You can slide your positional tracker left/right also to adjust this. "b" this will drop in a new harvester, up to 26 total can be dropped, each with unique names/stats. WASD to move in all three modes (rover/blimp/astronaut) Middle Mouse Button to use jump jets with astronaut, WASD to control direction in air Mouse wheel up 3-4 times to get blimp off ground, then trim to find neutral buoancy. Harvester commands are a little buggy, sometimes you need to tell them 2X to do something, also they will not harvest unless there are resources for them to go get. "Goto" will have them follow your cursor (you can have them chase wherever you re looking.