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Home-made GearVR with Leap Motion Support

After making a couple cardboard headsets, I decided to take it a step further, I got an ST micro Discovery board, flashed it to emulate an Oculus DK1, installed the GearVR SDK, ported my lunar demo to both cardboard (Durovis Dive SDK) and GearVR, built simple controllers for the headset versions...added Leap Motion support to both. So now I have a headset which does headtracking using the phone, another one using an extenral board, and both have the ability to interact with UI and game elements using your hands, all in an untethered headset powered only by your phone!!!

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