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Splat Painting
- Chris Wren
- May 4, 2016
- 1 min read
I spent what little time I had this week figuring out a few solutions to painting using splat images. Color changing, brush style changing, brush size and flow rate are all elements made editable at runtime. Framerates have been very good, but I imagine in a long paint session you would experience slow down, so some baking and optimization needed for final solution. This demo showcases several attempts, with some interesting shader side-effects.
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