Rift Experiment #5: Getting Background Convergence
So I started tinkering with the values for the background streams, trying to get convergence with them. I managed to do it, but the cost was a strange offset with the right camera (suppose it could have been the left too) that sacrifices a slice of the right stream area, but is unnoticeable in the rift. From the screenshot, you can see the slice that gets shifted. Nonetheless, convergence is perfect for background and 3D objects, so progress...