Jelly Multiplayer


Get the Win64 Build (Requires Oculus DK2, 0.8 runtime, and Leap Motion, Orion runtime)

I did some tinkering and got my car multiplayer code integrated with the Jellyfish demo, all works fine. I only have one headset so can currently only test part of the multiplayer, so no easy way to test true multiplayer with this, as I currently need to change focus from one client to another at a time. So if anyone has 2 setups, or would like to test with me, let me know. This is currently using the Unity Multiplayer through their matchmaking server, LAN works as well, connection is great, updates are great, but cannot test how leap would behave with 2 people in there manipulating at the same time without 2 setups.


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